Hole Is Mine Depth Progress Tracker
Template notes for ~40 campaign Depths and the Infinite Hole beyond.
The Depth Tracker is a progress template for Hole Is Mine. Use it to log how deep Shelly and the Mini’Ohs have dug, what blocked the last push, and which Incursion habits actually paid off. Campaign structure covers roughly forty Depths before Infinite Hole; tracking keeps a ~5-hour clear realistic instead of a foggy marathon. Pair entries with the Build Planner and Upgrade Checklist.
Why track Depths
Incremental games blur together. Without notes you will forget whether Bravery Helmet arrived before Depth 12, whether the carry Mini’Oh changed, or whether empty Incursions started at a specific band. Tracking turns anecdotes into decisions. Single-player Steam saves are yours alone—this page is the meta-save for your brain.
Master header (fill once per campaign)
Player / save name: ___________________________
Start date: ___________________________
Opening build: carry specialist / axe-forward / balanced / custom (Early Game Builds)
Carry Mini’Oh: ___________________________
Goal: campaign clear / Infinite Hole experiments / both
Notes on controls comfort (WASD + left click): ____________________
Per-session log template
Copy this block for each dig session:
Date: ______ Session length: ______
Depth start → Depth end: ______ → ______
Incursions thrown: ______ Felt successful: ______
Bottleneck observed: mining / collection / throw / survival / unclear
Key upgrade bought: ____________________ (Upgrade Priority)
Key equip worn: ____________________ (Equipment List)
Mini’Oh notes (sleepers, roles): ____________________ (Mini’Ohs Guide)
One lesson: ____________________
Next session intention: ____________________
Milestone checklist (~40 Depth campaign)
Adjust numbers to your patch’s pacing; the point is intentional milestones:
- Depth 1–5: loop learned (collect → upgrade → Incursion)
- Depth 6–10: carry Mini’Oh clearly ahead of peers
- Depth 11–15: axe identity chosen (Heavy/Heaxy goal noted)
- Depth 16–20: survival piece online (Bravery Helmet or equivalent)
- Depth 21–25: throw reliability feels consistent
- Depth 26–30: wool/synergy or Holy Blook plan decided
- Depth 31–35: clone decision made (yes with proof / no with reason)
- Depth 36–40: campaign spine clear prep
- Post-40: Infinite Hole baseline logged
Bottleneck codes (quick notation)
Use short codes in margins or notes apps:
- M — mining DPS walls
- C — collection / empty bag
- T — throw / weak Incursion
- S — survival / sleepers / resets
- R — role confusion among Mini’Ohs
- U — upgrade mis-spend suspected
Example: D18 M→C after axe buy means Depth 18 shifted from mining pain to collection pain after an axe investment—exactly the kind of signal the Equipment Tier List expects you to act on.
Incursion timing journal
Keep a tiny sub-log when throws feel random:
Depth: ______ Bag fill feel (1–5): ______ Outcome: strong / weak / disaster
Hypothesis: too early / too late / underpowered / unlucky
Change next time: ____________________
Three honest entries beat twenty spam throws.
Infinite Hole extension
After campaign clear, start a new header:
Infinite Hole start date: ______
Carry still valid? yes / no — new carry: ______
Multiplier focus: clones / Holy Blook leveling / throw / mining
Experiment log: ____________________
Do not erase campaign notes—compare them. Many Infinite Hole failures are forgotten campaign fundamentals.
Weekly review prompts
- Which Depth band cost the most real-world time?
- Which bottleneck code appeared most?
- Did Friendship Wool, Heavy/Heaxy Axe, Bravery Helmet, Holy Blook, or clones change the curve?
- Are checklist ticks matching tracker stories?
- What will the Builds Hub need to answer next?
Sample filled snippet
2026-08-11 | D7→D11 | Incursions 4 (3 strong) | Bottleneck C then M | Upgraded carry haul | Equipped early axe | Lesson: do not throw at fill-feel 2 | Next: helmet before Depth 12 push.
That single line already guides tomorrow’s planner section better than memory.
Closing
Depth is the scoreboard; notes are the strategy layer. Track starts, ends, bottlenecks, and Incursion lessons so Hole Is Mine stays a crisp incremental—not a blur. Return to the Tools Hub for checklist and planner pages, and keep Players and Builds hubs linked whenever a log line points at crew or gear. Dig deeper on purpose.
Frequently Asked Questions
Quick answers about Hole Is Mine progression and builds.
How often should I log Depths?
At least once per session: start Depth, end Depth, bottleneck, and one lesson. Add Incursion notes when throws feel inconsistent.
What if my campaign is not exactly 40 Depths?
Treat ~40 as the design-scale guide. Keep the milestone checklist structure and adjust bands to your save's pacing.
Should Infinite Hole use a separate tracker?
Start a new header but keep campaign notes for comparison. Many endgame issues are forgotten early fundamentals.
How do tracker codes connect to builds?
M/C/T/S codes map to mining, collection, throw, and survival archetypes on the Equipment Tier List and Upgrade Priority pages.