Hole Is Mine Builds & Tier Lists
Equipment rankings, opening loadouts, and upgrade order for every Depth stretch.
Welcome to the Builds Hub for Hole Is Mine, the Steam incremental mining adventure from Incrementalist and SpaceJazz (App 4508020). This section is for players who want clear rankings and practical loadouts—not vague vibes. Shelly and her Mini’Ohs dig the Hole with WASD movement and left-click mining; progress comes from collecting ore, spending upgrades, and throwing the bag into an Incursion when the timing is right. With roughly forty Depths in the campaign, more than three hundred upgrades, and five hundred–plus equipment combinations, a structured build plan saves real time on the way to Infinite Hole.
How to use this hub
Start with the overview pages below, then specialize. If you are still learning the loop, skim Getting Started first, then return here to lock a direction. The three core build pages cover different decisions:
- Equipment Tier List — S / A / B rankings for mining DPS, throw damage, collection, and survival archetypes.
- Early Game Builds — opening loadouts for the first hours, including which Mini’Oh to invest in first.
- Upgrade Priority — what to buy first across upgrade trees so Depth clears stay smooth.
- Midgame Builds — Depth-ready carry swaps, explosive clears, and Forge-fed midgame kits.
Cross-check gear names and slot roles in the Equipment List and crew management tips in the Mini’Ohs Guide. For interactive planning, jump to the Upgrade Checklist, Build Planner, and Depth Tracker.
What a strong Hole Is Mine build actually means
A build is not a single legendary item. It is a rhythm: collect, upgrade, Incursion—then push deeper. Early on, specialize one carry Mini’Oh instead of spreading points across the whole crew. Collection speed fills the bag; mining DPS clears walls and nodes; throw damage decides whether an Incursion pays off; survival stats keep Shelly and Mini’Ohs online when Depth pressure spikes. S-tier pieces shine when they reinforce that loop. A-tier pieces are excellent once you understand your bottleneck. B-tier pieces are situational, fun, or bridge gear—not dead weight, just not your first investment.
Campaign length sits around five hours for a focused run, but wandering without a priority list can double that. Infinite Hole rewards the same fundamentals at larger numbers: keep one carry online, keep bag throughput high, and time throws when the Incursion window is favorable. Equipment examples you will see discussed across these pages include Friendship Wool for soft utility and synergy, Heavy Axe and Heaxy Axe variants for mining impact, Bravery Helmet for durable pushes, Holy Blook for blood and equip leveling paths, and clone Mini’Oh items that multiply crew presence.
Ranking philosophy
We rank archetypes first and named pieces second. Patches can shuffle exact numbers; roles stay stable. Mining DPS favors axes and strike amplifiers. Throw damage favors bag-related damage and Incursion multipliers. Collection favors carry capacity, pickup radius, and Mini’Oh gather roles. Survival favors helmets, wool-style buffers, and anything that keeps sleepers from stranding your dig. When two items compete, prefer the one that removes your current bottleneck—if the bag fills slowly, collection beats raw axe damage.
Suggested reading order
- Skim Equipment Tier List for archetype context.
- Apply Early Game Builds for the opening Depths.
- Follow Upgrade Priority so currency is not wasted on vanity nodes.
- Graduate into Midgame Builds when early carries plateau.
- Catalog options in Equipment List and crew roles in Mini’Ohs Guide.
- Track progress with Depth Tracker and plan swaps in Build Planner.
Builds Hub FAQ tips
Bookmark this hub when a patch lands—re-check S-tier throw and mining notes first. If you feel stuck mid-Depth, you usually need either a better carry Mini’Oh or a clearer Incursion timing habit, not twenty random upgrades. Pair this hub with the Guides and Tools sections so rankings turn into actions. Hole Is Mine is single-player; there is no need to chase multiplayer meta or Roblox-style codes. Focus on Depth climbing, equipment synergy, and a clean upgrade path into Infinite Hole.
Use the child pages as living notes: when you discover a combo that breaks a Depth wall, add it to your personal planner worksheet and compare it against the published tiers. Consistency beats chasing every shiny drop. Dig smart, throw with intent, and let the Builds Hub keep your Hole climbing on schedule.
Frequently Asked Questions
Quick answers about Hole Is Mine progression and builds.
What pages live under the Builds Hub?
The hub links to Equipment Tier List, Early Game Builds, and Upgrade Priority. Cross-link to the Equipment List and Mini'Ohs Guide for roster and gear details.
Should I follow S-tier gear from Depth 1?
Use Early Game Builds first. S-tier late pieces often need upgrade investment; early specialize one carry Mini'Oh and keep the collect–upgrade–Incursion rhythm.
How often will these tiers change?
After major balance patches we reassess archetypes. Roles (mining DPS, throw, collection, survival) stay the primary guide even when named items shuffle.
Is Hole Is Mine multiplayer or Roblox?
No. It is a single-player Steam incremental by Incrementalist / SpaceJazz. Build advice here is for solo Depth progression and Infinite Hole.